“Make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.”
This was the challenge proposed in the 1960's by Buckminster Fuller in his World Game.
R. Buckminster Fuller was a 20th century inventor and visionary who did not limit himself to one field but worked as a 'comprehensive anticipatory design scientist' to solve global problems, https://www.bfi.org.
The World Game that Fuller envisioned was to be a place where individuals or teams of people came and competed, or cooperated, to achieve that goal.
In 2007 The Buckminster Fuller Challenge Prize program reintroduced Bucky’s vision. Over the program’s ten-year history (2007-2017) the Fuller Challenge attracted thousands of initiatives from across the globe, tackling every conceivable issue facing humanity and the planet today. The projects included demonstrate that design can and must be applied to every aspect of the global system, and reveal a groundswell of successful solutions to our most complex and urgent problems.
Buckminster Fuller put it in stark relief with this famous question: Are we heading toward Utopia or Oblivion? He challenged his contemporaries to creatively respond to the urgency of this moment by re-framing the crisis as an opportunity pointing to humanity’s “option to make it – to live successfully without compromising the ability for all of life to thrive.”
Fuller demonstrated through his research and design practice that the resources needed for all forms of life on the planet to live in relative peace and prosperity exist. Creatively deployed, these resources are more than enough to raise the standard of living for everybody.
He called for a revolution by design –not political or military - but a revolution driven by the problem-solving creativity of design combined with the empirical demands of science.
Fuller’s practice took a comprehensive approach, starting with the whole; anticipating future trends and needs; employing the scientific method; and aligned with nature’s operating principles. He saw that this way of thinking and doing was to be the future of design. He called his practice design science. And in the 1960’s he launched the Design Science Revolution with an open call to the world’s creative communities “to make the world work for 100% of humanity in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.”